Great article by Scott Hillis on Halo 3. It is a success- but how about the casual gamers. Excerpt follows.
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Next for Microsoft Xbox: winning casual gamers
By Scott Hillis
Reuters
Wednesday, September 26, 2007; 10:49 AM
SAN FRANCISCO (Reuters) - Microsoft Corp (MSFT.O) has cemented its reputation among hardcore gamers with the launch of alien shoot-out "Halo 3," but it is still struggling to attract the mass market audience that has flocked to Nintendo Co Ltd's (7974.OS) Wii console.
Widely expected to be one of the top-selling games of the year after its Tuesday debut, "Halo 3" should help Microsoft sell more of its Xbox 360 gaming machines and finally turn a profit in its entertainment division this fiscal year.
"I think that you will have a lot of people begin to look at the Xbox 360, especially for holiday purchases," said Van Baker, an analyst with market research firm Gartner, citing the strong reviews for "Halo 3," which starts at $60.
Microsoft has said it had 1.7 million advance orders for the game in the United States, but it won't release actual sales figures for a few days.
Deutsche Bank said checks carried out ahead of the game's launch indicated stronger-than-expected demand that could mean revenue from "Halo 3" this fiscal year may be as much as $430 million, nearly 80 percent higher than previous estimates.
"We believe demand for 'Halo 3' could drive EDD to profitability," analyst Todd Raker wrote in a note, referring to Microsoft's Entertainment and Devices Division.
The Xbox 360 leads the current-generation console market, with nearly 12 million units shipped globally by the end of June, compared with more than 9 million for the Wii and over 4 million for Sony Corp's (6758.T) PlayStation 3.
But the Wii, which launched a year after the Xbox 360, has outsold rivals every month this year and may soon overtake the Xbox 360 in terms of total worldwide sales.
Not only does the Wii offer the lowest price -- $250 versus $280 for the cheapest Xbox and $500 for the cheapest PS3 -- it also features an innovative motion-sensing controller that lets players act like they are really swinging a sword or rolling a bowling ball.
An emphasis on simple games that get players off the couch has made the Wii attractive to older people and women, customers outside the base of young males.
Wednesday, September 26, 2007
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